000: Preamble An introduction to the series, its goals, and style. 001: Signed Distance Fields / Functions Introducing to SDF and their use as building blocks for GPU 2D drawing 002: Rectangles, Rounded Corners, Masking, Rotation Deriving the SDF for rectangles and introducing the usage of masking to achieve inner shadows/highlights effects
Great resource, especially for the SDF parts. I wanted to draw some polygons the other day but didn't know how to do any SDF drawing, and found this by chance (though I'm also in HMN discord, I don't know how I missed this).
I spent couple of hours reading and doing them, the exercises and math on paper too. Turns out they are simple, but someone had to lay them down in a way I could grok. Thanks
Great resource, especially for the SDF parts. I wanted to draw some polygons the other day but didn't know how to do any SDF drawing, and found this by chance (though I'm also in HMN discord, I don't know how I missed this).
I spent couple of hours reading and doing them, the exercises and math on paper too. Turns out they are simple, but someone had to lay them down in a way I could grok. Thanks